File Storage for Gaming

Ship Game Assets and Updates With Low-Latency Delivery

Store game assets, updates, and user content with low-latency global delivery.

A game ties together several distinct file workloads: large initial downloads, incremental patches, streamed asset bundles and textures, player-generated content, and a graveyard of old builds you must retain but rarely touch. files.link can sit behind most of that with one API and an integrated global CDN. Patches and asset bundles uploaded through the API are served from edge locations close to the player, so a download in Tokyo and a download in Toronto both pull from nearby rather than from a single distant origin — important when a launch-day update hits every region at once and you do not want one origin saturated.

The delivery is bundled with storage, so you are not separately operating a CDN and paying egress as its own escalating line item the way you would composing a raw object store with a separate edge tier; with files.link the bandwidth is drawn from the same prepaid-credit balance as storage, which keeps a viral spike from turning into a surprise transfer bill.

Player-generated content — custom levels, avatars, screenshots, mod uploads — flows through your game backend using the three-call pattern: request a presigned target with POST /v1/files/{folderId}, have the client or server PUT the bytes, then POST /v1/files/confirm-upload to finalize, after which the asset is a CDN-served URL you can hand to other players.

Access can be public via permanent links for shared community content, or private via signed URLs when a file should only reach specific players. For the long tail, a cold storage tier lets you keep deprecated builds, old event assets, and superseded patch sets for rollback or compliance at a much lower rate, still reachable through the same API when you need to resurrect one.

One honest caveat: a CDN is for distributing files, not for real-time multiplayer state — matchmaking, position updates, and netcode belong on your game servers, not here. For everything that is fundamentally a file being shipped to players, though, the consolidated storage-plus-delivery model removes a lot of the plumbing studios usually hand-build.

Benefits With No Complexity

Global CDN delivery

Your files are served from 450+ edge locations worldwide.

Edge-cached worldwide

Files are cached close to your users for fast delivery.

Signed-URL security

Private files stay protected with time-limited access.

What You Get

Unlimited files

Upload as many files as you need.

Unlimited storage

There is no storage limit.

Public + Private storage

Private files are fully secured.

CDN ready links

Upload directly to 450+ edge locations worldwide.

Prepaid credits

No subscription. Pay only for the storage and bandwidth you use.

More coming soon

We have plenty of features coming!

How files.link Works

1. Upload

Create a project and upload your first file.

2. Copy

Copy the CDN link.

3. Use Anywhere

Paste and enjoy the blazing speed.

Why Developers Choose files.link

A Better Way to Store & Deliver Files

Object store + separate CDNGoogle Cloud Storagefiles.link
Built-in CDN (no separate setup)
Simple REST API for client + backend
No separate egress billing
Prepaid credits billing
Permanent links for shared UGC
Cold storage tier for old builds

Calculate Your Needs

Storage

0GB

Egress

0GB

CDN Bandwidth

0GB
Total: $0.000/month

Start Hosting Game Assets

  • Global CDN delivery
  • Edge-cached worldwide
  • Signed-URL security
  • Unlimited files
  • Unlimited storage
  • Public + Private storage
  • No subscription — prepaid credits keep spend predictable
Start Hosting Game Assets

Frequently Asked Questions

Can files.link distribute game patches and updates?
Yes. Upload patches and asset bundles via the REST API and they're distributed through the global CDN, so players download from the nearest edge for fast updates even during a launch-day surge.
How is player-generated content handled?
Players upload through your game backend using the three-call flow (presigned POST, PUT bytes, confirm-upload). The result is a CDN-served URL you can serve publicly or lock behind a signed URL.
Is the CDN suitable for real-time multiplayer?
No — a CDN distributes files, not live game state. Matchmaking and netcode belong on your game servers. files.link is for downloadable assets, patches, textures, and UGC.
How do I keep old builds cheaply?
Move deprecated builds and event assets to the cold storage tier for a lower rate. They stay retrievable through the same API for rollback or compliance when needed.
General Questions
Is there a subscription?
No. files.link uses prepaid credits, so storage, bandwidth, and API usage are deducted from your balance as you go. The app explains the payment step before uploads are enabled — no monthly subscription and no per-user fees.
What is files.link?
files.link is a developer-first file platform that makes it simple to store, secure, and deliver files globally. It provides signed URLs, public/private access, and an API-first design so you can integrate file delivery into any app without the usual complexity.
How does billing work?
files.link uses prepaid credits. As you use storage, bandwidth, and API requests, credits are deducted daily. When your balance runs low, we automatically recharge it using your saved card. If an auto-recharge doesn't go through, your files and links stay put — you simply update your payment method or top up manually to keep going. No monthly subscriptions — just simple usage-based pricing.
How secure is my data?
All files are encrypted at rest and in transit. You can use signed URLs for private files, control access with permissions, and rely on enterprise-grade infrastructure for data protection.

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